Go back to front page

ELEMENT: SpecialObjective

This element can be used to make AI perform specific actions


Parameters:


Access Flags Preset: Preset access flags.

Manage Access Flags: This option allows you to select access flags. Access flags tell the script which AI types should be allowed to perform the SpecialObjective.


Test Unit: Character unit which will be used while testing the SpecialObjective.

Search Position: Everytime the SpecialObjective's interval time has passed, the SpecialObjective will look for AI in this search position close enough to the radius.

Loop Test Animation: Should the SpecialObjective action's animation loop during testing?

Navigation Link: ?

Align Rotation: Should the rotation of the AI performing the SpecialObjective's action be the same as the SpecialObjective's?

Align Position: Should the position of the AI performing the SpecialObjective's action be the same as the SpecialObjective's?

Reserve Position: ?

Repeatable: Can an AI perform the SpecialObjective multiple times?

Use Instigator: ?

Forced: Is the AI forced to perform the SpecialObjective no matter what? (Or atleast that is what I think it is)

No Arrest: ? (Something with the AI being arrested by or arresting another ai)

Idle Scan: ? (Either the SpecialObjective scanning for AI while being idle, or AI being able to do the SpecialObjective while idle)

Allow self-followup: ?

Interrupt Objectives When Disabled: Allow interrupting of objectives if the SpecialObjective is disabled or removed?


Ai Group: Which Ai Group should perform this SpecialObjective?

So Action: What should the SpecialObjective action be?

Different units have different animation types. e_so is police and stands for enemy_specialobjective. cm_ is male civilian. cf_ is female civilian. e_nl should be both police and team ai.

Patrol Path: Which patrol path should the AI performing the SpecialObjective follow?

Path Style: Which path style should the AI use while navigating to the SpecialObjective?

destination: Normal walk. They take obstacles and nav into consideration

precise: Precisely walk (no obstacles or nav taken into consideration)

coarse: Their way to the path isn't exactly precise. a bit more realistic

warp: Teleport

Path Haste: How should the AI navigate to the SpecialObjective?

none: In their current movement state

walk: Walk

run: Run

Path Stance: What stance should the AI use while navigating to the SpecialObjective?

none: In their current stance

ntl: Neutral

hos: Hostile

cbt: Combat

Pose: What pose should the AI use while navigating to the SpecialObjective?

none: Their current pose

crouch: Crouching

stand: Standing

Note this is not only for the pose while navigating to the SpecialObjective, they will keep this pose after they are done navigating too. (It is not permanent)

Attitude: What should be the AI's combat attitude?

none: Their current combat attitude

avoid: Avoid the enemy

engage: Engage the enemy

Trigger on: ? (may be for escorts)

Interaction voice: ? (may be for escorts)