Go back to front page
ELEMENT: SpecialObjective
This element can be used to make AI perform specific actions
Parameters:
Access Flags Preset: Preset access flags.
Manage Access Flags: This option allows you to select access flags. Access flags tell the script which AI types should be allowed to perform the SpecialObjective.
Test Unit: Character unit which will be used while testing the SpecialObjective.
Search Position: Everytime the SpecialObjective's interval time has passed, the SpecialObjective will look for AI in this search position close enough to the radius.
Loop Test Animation: Should the SpecialObjective action's animation loop during testing?
Navigation Link: ?
Align Rotation: Should the rotation of the AI performing the SpecialObjective's action be the same as the SpecialObjective's?
Align Position: Should the position of the AI performing the SpecialObjective's action be the same as the SpecialObjective's?
Reserve Position: ?
Repeatable: Can an AI perform the SpecialObjective multiple times?
Use Instigator: ?
Forced: Is the AI forced to perform the SpecialObjective no matter what? (Or atleast that is what I think it is)
No Arrest: ? (Something with the AI being arrested by or arresting another ai)
Idle Scan: ? (Either the SpecialObjective scanning for AI while being idle, or AI being able to do the SpecialObjective while idle)
Allow self-followup: ?
Interrupt Objectives When Disabled: Allow interrupting of objectives if the SpecialObjective is disabled or removed?
Ai Group: Which Ai Group should perform this SpecialObjective?
So Action: What should the SpecialObjective action be?
Different units have different animation types. e_so is police and stands for enemy_specialobjective. cm_ is male civilian. cf_ is female civilian. e_nl should be both police and team ai.
Patrol Path: Which patrol path should the AI performing the SpecialObjective follow?
Path Style: Which path style should the AI use while navigating to the SpecialObjective?
destination: Normal walk. They take obstacles and nav into consideration
precise: Precisely walk (no obstacles or nav taken into consideration)
coarse: Their way to the path isn't exactly precise. a bit more realistic
warp: Teleport
Path Haste: How should the AI navigate to the SpecialObjective?
none: In their current movement state
walk: Walk
run: Run
Path Stance: What stance should the AI use while navigating to the SpecialObjective?
none: In their current stance
ntl: Neutral
hos: Hostile
cbt: Combat
Pose: What pose should the AI use while navigating to the SpecialObjective?
none: Their current pose
crouch: Crouching
stand: Standing
Note this is not only for the pose while navigating to the SpecialObjective, they will keep this pose after they are done navigating too. (It is not permanent)
Attitude: What should be the AI's combat attitude?
none: Their current combat attitude
avoid: Avoid the enemy
engage: Engage the enemy
Trigger on: ? (may be for escorts)
Interaction voice: ? (may be for escorts)